![]() What do they care about most? Are some objects too valuable to destroy for their cause, or is everything fair game? Maybe some objects are easy enough to replace that their destruction doesn't matter, or they were just pieces of the environment and didn't matter anyways. When making an interfusion mage, consider the personality of the character. Others don't help anyone else but themselves, instead drawing magical potential into themselves and distributing any harm done to them back into the those objects. Others instead empower their allies by giving their weapons the gift of fire, or by pulling drawing the latent magical energy of a plant or object into the world to imbue nearby allies with extra strength. Powerful interfusion mages can tap into the potential of objects, turning a seed into a fully-grown tree or a pile of debris into fire, and some can even make a person charge, flee, or walk into fire before they know what's happening. Without that, they are basically just normal people. Instead, they must channel their power through a nearby object or energy source to enact their will on the Weave. Gifted in the art of magic in a unique way, an interfusion mage lacks the capacity to manipulate the Weave directly. ![]() Leaving destruction in their wake, interfusion mages fight using the environment around them as their weapon, not caring for the damage caused to the objects and property they inevitably destroy. As the bandits attempt to escape, a ceramic pot breaks itself into a line across the doorway, the bits and pieces rising around the intruder's feet and trapping them in place while the home's family prepares to finish the job by beating them over the head with their wands, having run out of objects to make explode. Then, the living room around them comes to life, chairs exploding and silverware spinning into a deadly cloud of sharp wood and tools. Stalking through the darkened rooms of a mansion, a pair of murderous bandits make their way to the master bedroom. The tiefling controlling the flames suddenly directs them towards the guards, but instead of harming them the flames surround their weapons, empowering them with extra strength and speed needed to drive back the heretics. The guards find themselves outnumbered by the marauding cultists, their numbers dwindling, when the surroundings fires suddenly spring to life, sweeping through the cultists and burning them alive. The human launches another volley of stone discs, eliminating the rest of the goblins even as the stone breaks into pieces and their armor disappears. Their arrows seemingly bounce off the human, protected by a thin layer of stone covering their body. Discuss using this class with your DM before you bring it to the table, as your DM will need to take care to provide you with viable options for your class features.Ĭhunks of rock bounce from goblin to goblin, having broken themselves off their mother stone at the command of a nearby human. This class relies heavily on the use and destruction of environmental objects that your DM may not have planned for. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care. We ask you to please add the template if there is a violation to this disclaimer within this page. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Wildermyth copyrights, trademarks, or logos, nor any owned by Worldwalker Games. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Wildermyth franchise, and/or include content directly affiliated with and/or owned by Worldwalker Games.
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